This month's challenge is all about?

Each week, we have  Challenges, not just for the kids but for parents as well! This months challenge is ‘Lead and Follow‘. Get together and  explore over the week how we can be follower or a leader? Did you know you’re a little bit of both? As followers, we can choose who our examples are — Jesus is the best example. After Him, we should pick people who teach us to live for God! Another big part of following is obeying the leaders God’s given us. When we do, we please Him. As leaders, we can be examples for others so they can learn about God. So dive into His word, have some fun applying it in a game and then use it this week to walk in wisdom! Remember ‘PAUSE, PRAY, PLAN‘ ! That’s when the real challenge starts ! And of course, earn points towards shopping at the Next Generation Prize shop at the end of the month.

Week 2: Set an Example!

Jesus People around us notice what we choose to do and say. Be an example to your family and friends.

FAMILY ACTIVITY
Copycat Game- Ask everyone to stand and arrange the group into a circle, facing inwards. Ask one person to leave the room for a minute. This person will be the guesser for the round. While he or she is gone, the group decides who should be the “leader.” The leader will be the one who sets the movements for that round. When this person is chosen, invite the guesser to come back. The guesser stands in the very center of the circle.

When the round begins, everyone starts swinging their arms up and down. The leader will eventually begin to do other movements, and everyone else mimics the leader’s actions, without being too obvious to reveal who the leader is. The leader can do just about anything he or she wants, such as: making a kicking motion with his or her leg, jumping up and down, singing a line from a song, patting his or her own head
a dance move.

Everyone in the circle should be careful to avoid prolonged eye contact with the leader, so the leader’s identity is not given away. The guesser must keep turning his or her head to try to figure out which person is the leader (the person who is starting of all the group’s movements). The guesser is allowed to make up to three guesses. If the guess is incorrect, the round continues. If the guess is correct, the leader becomes the new guesser for the next round. If all three guesses are exhausted and the leader is not correctly guessed, the round ends and you can either keep the same guesser or switch it up.

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